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Alchemize II

Early 2018

Alchemize I

1.5 (Tue, Dec 5th 2017)

+ macOS version available in the App Store
+ Updated for iOS 10.3.2+
+ Optimized for iPhone 6(+), iPhone 7(+) & iPad Pro
+ Optimized game engine for better performance
+ Optimized controls for smoother reactions and animations

+ Other features TBA soon

1.4.3 (Nov 09, 2014)

+ Fixed crash bug on iOS 8+
+ Other minor refinements

1.4.2 (Apr 10, 2014)

+ Save/Load Bugs (We deleted the old saved games automatically for you)
+ Animations are a lot faster
+ Smoother gameplay
+ UI changes
+ Other minor refinements

1.4.1 (Apr 05, 2014)

+ Game Icon
+ Save/Load Bug (Only new saved games will work. Delete old ones)
+ Texture mismatch fixed by Apple in iOS 7.1+
+ Bottles are less transparent
+ Other minor refinements

1.4 (Oct 13, 2013)

+ iPad native support
+ iPhone 5 native support
+ 64-Bit Ready
+ New Graphic Engine powered by SpriteKit Framework (very big performance improvements)
+ New Proprietary Algorithms Engine (8x faster)
+ New Game Mode: 5x5 (for gamers with no time to spare)
+ New Game Mode: 3x3 (for a few moments of fun)
+ New Game Mode: Speed (each time you get 90 seconds to discover the next element)
+ New elements: silver coin, wood and green gem.
+ New sounds effects
+ New particle effects via SpriteKit
+ New proprietary algorithms for particles movement (ex. Helix)
+ New Proprietary Real-Time Intuition Movement Algorithm for more organic feel
+ New volume slider for music and sound effects
+ New pause menu
+ New scoring system
+ New combos
+ New interface animations
+ New score animation
+ New orientation support: Upside down
+ New iTunes App Store Screenshots
+ Parallax clouds - very subtle emulation
+ Winds simulation
+ Fog simulation
+ Snow simulation in Avalanche mode
+ Autosave last played game
+ Game Center Leaderboards
+ 100 Game Center achievements
+ Embedded font
+ Brag to your friends on Facebook and Twitter
+ Ability to Rate/Like/Follow Alchemize/Schiau or Silviu Schiau from within Alchemize on social networks
+ A more colorful icon
+ Redesigned bottles and a few other elements
+ Minimalistic splash screen
+ UI consistency
+ More clear instructions on how to play
+ Story rewritten
+ Difficulty increased on higher levels
+ Load/Save feature improved
+ Ads removed forever
+ Smaller on-device footprint by up to 61% (statistically)
+ The programming code was reduced by 87% compared to last version
+ Crashes and bugs improvements
+ Approximately 350 minor refinements

1.3.4 (Dec 19, 2011)

+ Minor refinements

1.3.3 (Dec 09, 2011)

+ No Ads option fixed (save state on/off when exit app completely)

1.3.2 (Jul 22, 2011)

+ Ads remover option (In App Purchase)
+ UI changes
+ Bugs fixes

1.3.1 (May 25, 2011)

+ Smaller download size and on-device footprint
+ Minor UI refinements
+ iPod Music Library fix
+ Last level difficulty increase

1.3 (May 13, 2011)

+ Retina Display Graphics
+ UI changes
+ New game icon
+ Speed improvements
+ 90% boot time wait reduction
+ Minor refinements
+ Bug fixes
+ Higher levels difficulty increase
+ Multitasking support
!!! High Scores & Saves reset (Cause: score increment changes)

1.2.2 (Dec 10, 2009)

+ 45% Smaller download size and on-device footprint
+ Speed improvements
+ New application icon

1.2.1 (Nov 04, 2009)

+ severe bug fix with iPod Library
!!! All High Scores will be reset.

1.2 (Oct 31, 2009)

+ iPod music
+ 2 NEW Game Modes (Blitz, Gone in 20") + Online High Scores
+ 2 NEW Elements to combine (Hazelnut & Ruby)
+ 1 NEW Music Track
+ Ghost Tiles
+ High Scores shows now first 20 players.
+ Anti-Cheat
+ Blacklist for Profanity in Username
+ Save/Load system improved (minimum 4 moves to save)
+ Element achieved in High Scores
+ Online ranking refinements
+ High Scores Reset
+ shifting game dynamics
+ increased difficulty
+ runs smoother
+ more strategy
+ more refinements

1.1 (Sep 16, 2009)

+ 3 NEW special elements (Power-Ups: Bowling Ball, Good Chameleon, Bad Chameleon)
+ 2 NEW game modes with separate Online HIGH SCORES (Action and Avalanche)
+ 2 NEW Music Tracks
+ NEW graphics and sound effects
+ AND MORE IMPROVEMENTS.

1.0 (Aug 21, 2009)